We notice the absence rather than what is there → taking something away?
walk → discover → walk → discover → conclusion?
absence of sound?
a bubble of existence → void ⇒ taking away little by little until there is nothing?
random doors of worlds → every time you go through a door there is something missing? ⇒ what is missing shows you where you are
Going home topic → nothingness topic: you go home and your path is through the woods where there are pocket dimesons
<aside> 💡 I want to create this game because I want to challenge the contemporary social issue of consumerism and societal expectations. This game will best reflect everything I have researched until now and be the best presentation for my chosen topic. The idea of making this game is to make people aware of the mentioned above problems and stimulate them to take action.
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