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Concept

A game based on the topic of nothingness:

Where we notice the absence of something rather than its existence (Nothingness):

A bubble of existence - taking away a bit by bit from it: sound, color, heat, spatial awareness, vision, perception of the world, light/dark, color values, blurry vision?

The Guardian of Limbo

A game where you play as the guardian of Limbo. While you wander around the forest you encounter various spirits that are missing parts of them. Based on their personal stories you will choose to give or take the essence from them in order to pass judgment. But be careful as choices come with consequences.

Design Goals + User Experience

Mechanics:

  1. Give life:
  1. Take life:

Mechanics of the spirits:

Passive

Aggressive

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Why?

I want to create this game because I want to challenge the contemporary social issue of consumerism and societal expectations. This game will best reflect everything I have researched until now and be the best presentation for my chosen topic. The idea of making this game is to make people aware of the mentioned above problems and stimulate them to take action.