
Concept
A game based on the topic of nothingness:
Where we notice the absence of something rather than its existence (Nothingness):
A bubble of existence - taking away a bit by bit from it: sound, color, heat, spatial awareness, vision, perception of the world, light/dark, color values, blurry vision?
The Guardian of Limbo
A game where you play as the guardian of Limbo. While you wander around the forest you encounter various spirits that are missing parts of them. Based on their personal stories you will choose to give or take the essence from them in order to pass judgment. But be careful as choices come with consequences.
Design Goals + User Experience
- create a morally conflicting game
- a game where the player is affected by the choice
- companionship
- a person can give only so much
- being selfish is NOT bad
Mechanics:
- Give life:
- make the spirits whole - you send them to the afterlife
- the more you give the weaker you become
- if you give too much you will fade away to nothingness
- Take life:
- destroy spirits - send them to nothingness
- the more you take the stronger you become
- if you get too much power you become corrupted - you will be forced to actions
Mechanics of the spirits:
Passive
- will not attack
- they are in a “stasis” and in order to help them you must give them life essence
- if you ignore them they may turn aggressive
Aggressive
- if you try to take from them, they will attack
- they cannot gather essence by themselves so they will attack if not given essence
- in order to defeat them, you must have power equal or larger than their essence

Why?
I want to create this game because I want to challenge the contemporary social issue of consumerism and societal expectations. This game will best reflect everything I have researched until now and be the best presentation for my chosen topic. The idea of making this game is to make people aware of the mentioned above problems and stimulate them to take action.