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how the world should look?
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the tagline for the game
- “is it better to out monster the monster or be quietly devoured?”
- “is it better for others to fade away rather than you?”
- “who do you prioritize - yourself or others?”
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what would be taken or given?
- names → inspired from Mexican culture where you die twice ⇒ the second time being when people stop saying your name
- true names → a legend that everyone has a true name; names give you power over others
⇒ maybe give the true name in order to free them, take away the true name for power?
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How would you stimulate the player to action?
- NPCs with different stories → you are the judge, jury, and the executioner
- creating moral conflicts → robbin hood; the train conflict, etc.
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why do you need this essence?